Jet_Flight_Prototype
Intro:
This is one of my earlier unfinished projects from when I was learning Unity. Now working on other things but might revisit in the future. Inspired by Jet Lancer.
Controls:
- [space] - accelerate
- [z] - shoot
- [r] - restart game
- (not fully implemented) [x] dodge (immune to bullets for the duration), [c] small speed boost
HUD:
- Health bar (left): shows remaining health out of 5
- Radar (center): shows player (yellow), allies (green), and enemies (red)
- Weapon overheat (right): shows amount of ammo consumed; will recharge slowly when not firing.
Gameplay:
- There is currently no objective other than to stay alive for as long as possible.
- Enemy planes will spawn in and attempt to follow and shoot down the player with tracking missiles. An enemy plane has to remain "locked on" to the player for a set amount of time before firing a missile.
- Shoot down enemy planes using [z].
Known Bugs:
- Due to an issue in the flight physics, the player can build up infinite speed by gliding in a circle.
Status | Released |
Platforms | HTML5 |
Author | a_typical_dev |
Genre | Action, Shooter |
Made with | Unity |
Tags | Flight, jet-lancer, Prototype |
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